The Nurburgring

A blog for Petrolheads

Rare Gran Turismo 5′s Nurburgring video game footage.

I found this on GT Planet.

 Finnish gaming magazine Pelaajalehti  has shared raw footage from their tour around Polyphony Digital’s studio. The part that’s getting the most attention is Yamauchi’s 3-minute demonstration of the Nurburgring Nordschleife . This is the company’ s main cockpit area where they drive and check the physics of the game. As you can see the everything looks incredibly smooth, and for those of you who have actually driven the Nurburgring , this will be a great antidote in the off-season between Nov and March when the Ring is closed.

To program this kind of realism when developing the game, Yamauchi drives the Nurburgring for real. GT5 will be worth the wait. Set the game up with  a GT force steering wheel and let those Nurburgring blues fly away!

As for the value of the simulation: despite the obvious limitations, GT4 and GT5 is an indispensable tool. The Nordschleife is challenging. Very challenging. Around 13,8 miles of intensity that NO game could ever hope to simulate . At the very least, you need to know all the corners without exception before you pile on the speed. You also need to know the  track well enough to have driven it in different weather conditions. The Gt4 and 5 games can only be driven in Sunny normal conditions. The Ring is a completely different animal in the wet. When someone says “there’s an oil slick at Brunchen” its good to know where Brunchen is. GT4 and 5 will help you familiarize yourself with the track. If you have driven say a 1000 laps in GT4, you will know what corner is coming up next instinctively. That’s important when you are approaching a corner at speed and you can’t see around it. Do I need to just tap the brakes, or push the car on through to maintain speed?  Where on the track do I need to be in order to get the correct line? Where do I need to plan braking points, gear changes etc. Games like Gt4 can speed up the process of  learning the lay-out of the track but not HOW to drive it. This can save money and wear and tear on your car.

When you do go there, there is still so much more to learn and digest. Example, after the short straight in the middle of Hatzenbach, the braking area before the left, right, left has some nasty bumps that will affect your braking at speed and balance of your car. GT4 and even GT5 just can’t communicate this to you. The Wippermann-to-Brünnchen section has dramatic altitude changes and off-cambers. And it is like that all the way around the track. Small mistakes in the Game would be magnified in real life. A little slip on the grass in GT4 would mean a short scuff  along the Armco barrier, then bounce back and continue on your merry way! Rarely in real life when a car touches the metal barrier does it rejoin the track.

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December 7, 2009 - Posted by | Uncategorized

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